The First Berserker: Khazan Fundamentos Explicado
The First Berserker: Khazan Fundamentos Explicado
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But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.
The First Berserker: Khazan is a cel-shaded soulslike set in the long-running Dungeon Fighter Online universe. You play as Khazan; a celebrated general renowned for defeating the "Berserk Dragon" (just in case you were in doubt this is effectively anime), now exiled and mutilated by a court of jealous nobles.
3 hours with Elden Ring Nightreign helped me accept it's not the co-op FromSoft game I asked for, but damn fun in its own right
At least Khazan does the most important thing with its anime art-style: gives us a greatsword that feels amazing so we can pretend it's Berserk.
The First Berserker: Khazan Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.
It's something I've always admired about Sekiro—how it pits you against bosses that force you to engage with its systems.
Its three weapons—a dual-wield sword and axe, a glaive-like spear, and a greatsword—each have dedicated skill trees, and its armour uses the same bonus system when equipping multiple pieces from The First Berserker: Khazan a set.
Vejo isso mais tais como uma decisãeste para promover este desenvolvimento, já que executar um mapa completo da demasiado Ainda mais trabalho, porém junte isso ao fato por que as armas são drops aleatórios por inimigos e este ímpeto de explorar diminui bastante, usando 1 grande impacto até exatamente na atmosfera global do game.
Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.
Since skills don't consume stamina, you use them to supplement attacking and defending like little cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short window.
24 de março de 2025 por André Custodio À medida qual a comunidade souls Teimavive mais viúva com a carência por novos Dark Souls e utilizando este abandono por Bloodborne, seus olhares se voltam de modo a ESTES títulos originais de que vêm dando as caras nos últimos anos.
Igualmente temos personagens demasiado bem escritos que acompanham o protagonista durante a jornada e qual agregam amplamente natural de modo a o conteúdo da história.
Enquanto enfrenta 1 mundo cheio por criaturas perigosas, ele deve resgatar a honra de que perdeu, exatamente que isso signifique combater este próprio exé especialmentercito de que outrora o respeitava.
3 hours with Elden Ring Nightreign helped me accept it's not the co-op FromSoft game I asked for, but damn fun in its own right